
Level Overview:
- Production time of one week
- Created in Unreal 3
- Focus on ambient lighting
- Warfare multiplayer map
- Constant environmental risk
- Unreal Tournament 3 assets
Created in just under one week Nightwalk is an Unreal Tournament 3 level for the the Warfare game type. Focused on ambient lighting the map is set on high flying catwalks strung between the dark corridors of a futuristic grunge city. Old neon signs buzz and crackle and the electrical lines of a hanging commuter train hum loudly in the quiet night. The deep bass of electronic club music pulses through the thick walls of buildings in the red light district. Occasionally a passenger train passes quietly through the high rises casting a pale electric light over everything.
Just beyond the high rises in an older part of town a cricket’s chirp can be heard through the broken glass of an old building. The blue team’s power node rests at their landing sight on the outskirts amongst these older broken down buildings. Beyond the train lines in the recesses of the high rise the red team’s power node rests inside one of the many buildings. Players encounter a constant back-and-forth struggle as they try to push through to the other team’s power node and destroy it. Tight corridors and the danger of high up catwalks and the bottomless pit below keep the action tense and fast paced.
In the grungy red light district the hum and flicker of the neon signs is overshadowed by the muffled beat of the club’s music.
Dimly lit catwalks snake along the high up corridors of the city.
The faint chirping of a cricket can be heard through the broken glass of the ancient buildings just outside the red light district.
For a moment the passenger train casts a pale electric light over everything before disappearing back into the dark corridors of the city.




