I recently had the opportunity of participating in The Old Republic’s two final beta weekend tests. Being the avid MMO player that I am, and given my interest in the genre as a developer, I can’t help but share some of the thoughts that have been fermenting in my mind over the last few [...]
Words we’ve all heard so many times that they’ve long since begun to ring hollow, even to the ears of the most diehard Sonic fans. Sega has spent the last decade honing their ability to drive the franchise into the ground, leaving us as hapless spectators to the public near-murder of one of the [...]
So a package arrived yesterday, it was a Christmas gift for me (intended to be given on Christmas), but as with any obscure, retro electronic device, came with a slew of strange problems that could not be solved by the gift giver, so I was called in to repair my own gift.
I’ve been neglecting my blogging duties over the summer and early fall, for shame! So I bring you this image to tell the tale of my escapades, please imagine appropriate 80s movie montage footage music as you scroll.
As you can see my time was filled with waffles and retro games. I played some [...]
Hunted is Bethesda’s new co-op, third person, action adventure, role playing, cover shooter… actually, let’s rewind a second before discussing the genre of this little number. Co-op is entirely the reason I decided to pick this title up. And as chance would have it, co-op is, the entire reason this [...]
Short answer: Lots. I’ve been looking for a job, updating my portfolio, working on a personal project, continuing on an independent project with friends and finishing up a Japanese course I enrolled in to wrap up my second year in the language. Most of those things aren’t really something you can check out, but if [...]
This post is a long time coming, I mentioned to many of you that I’d be sharing my ideas on a few facets of MMO design, and this is the first part of that series. The amount of time it’s taken to get up here isn’t the only thing that’s long though, so make sure [...]
Much like GLaDOS… I am in fact still alive!
Barely. Speaking of Portal, it’s almost April – if you’ve forgotten, Portal 2 is right on our doorstep! I’m definitely excited about co-op. Looks like I derailed myself. Post-GDC sinus infection kicked me to the curb over the last few weeks it just wouldn’t go [...]
I was lucky to end GDC 11 on a strong note with a great session: Bioware’s Damion Schubert’s talk on solo players in massively multiplayer spaces. As MMOs are a genre I am particularly passionate about, it was a session I had looked forward to. Schubert opened by proposing a paradigm: that the entire industry [...]
At times we as game designers can forget that video games are only a fraction of the world of games as a whole. Skaff Elias of Three Donkeys, formerly of Wizards of the Coast, gave a talk on what we can learn from Collectible Card Games (CCGs.) Elias worked very early on with Magic the [...]
I'm Douglas Miller. I'm a game designer. I'm great at looking like I know what I'm doing, and I'm even better at trying to know how to do everything. This is the place where my thoughts go when they escape the byzantine thing I call my brain!
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