
OBJECTIVE
Attain a position in design, production or QA at a company full of talent as passionate about making polished and innovative titles as I am.
EDUCATION
Champlain College 08.2006-05.2010
Bachelor of Science in Game Design
– 40 credit-hours of game design courses
– 24 credit-hours of art and programming courses
– 12 credit-hours of Japanese language courses
– 54 credit-hours of liberal arts and academic courses
University of Cincinnati 03.2011-Present
Certificate in Japanese Language
– 5 credit-hours of Japanese language courses
COURSEWORK
– Advanced Seminar in Game Design
– Conceptual Game Design
– Player-driven Game Design
– Level Design
– Game Production I & II
– Senior Team Project in Game Design
– 3D Modeling and Animation
ROLE EXPERIENCE
Lead Designer & Producer, Independent 10.2010-Present
– Working part-time, remotely with a 4 person team on a Tactics RPG in Unity 3D
– Fully responsible for authoring of overall design, concept and narrative
– Working on the design, implementation, testing and iteration on the class and ability systems and their gameplay balance
– Responsible for meeting with programming team regularly to assess codebase
– Work regularly with artists to develop and maintain visual style, including the creation of environmental and character concept art
Lead QA, Champlain College 01.2010-05.2010
– Lead over 30 individual testers on 8 projects simultaneously
– Responsible for spearheading and implementing methods for bug-tracking and issue analysis with little to no supervision
– Produced testplans, ran bi-weekly test sprints, assembled testing reports and met
with project development teams regularly to discuss qualitative feedback
– Managed project-management and ticket systems
Lead Narrative & Co-Lead Designer, Champlain College 08.2009-12.2009
– Part of a 4 person team working on an adventure game in Unity 3D
– Authored the narrative, established the world and gameplay setting
– Worked regularly with artists to maintain a particular aesthetic vision
– Co-authored online Game Design and Systems Design Documentation
Lead Designer & Producer, Champlain College 01.2009-05.2009
– Part of a 3 person team prototyping a rail shooter for the iPhone in Unity 3D
– Worked in an entirely new development environment, no prior experience with Unity 3D or C#, team learned during production
– Solely responsible for all design and production roles
– Pioneered the use of Unity as the primary development engine at Champlain College
HARD SKILLS
Proficient with:
- Unity 3D
- Unity Asset Server
- Unreal 3 Editor
- Galaxy Editor
- Systems Design Documentation
- Game Design Documentation
- Bug-tracking via Redmine & Unfuddle
- Version tracking via SVN & GIT
- Adobe Photoshop
- Microsoft Office
Familiar with:
- Scripting, Javascript and Proprietary
- Autodesk Maya
- Autodesk 3DS Max
- Fundamental C# and C++
- Flash and Actionscript
- Unreal 3 Kismet & Matinée
- Adobe Premiere
- Adobe After Effects
SOFT SKILLS
- Thrive under pressure and strict deadlines
- Strong interdisciplinary group experience
- Natural leadership qualities
- Excellent written & verbal communication
- Flexible and open to critique
- Detail-oriented approach to work
- Adaptive and quick to learn new skills
- Understanding of all production disciplines
- Proficient with spoken & written Japanese
ADDITIONAL EXPERIENCES
- Attended MIGS 2009 @ Montreal, QC
- Attended GDC 2010 @ San Francisco, CA
- Attended GDC 2011 @ San Francisco, CA
CONTACT INFO
Phone: +1.508.463.5111
Email: designer.dougm@gmail.com
LinkedIn: linkedin.com/in/designerdougm
Blog: designerdougm.com/versionUP
Twitter: @designerdougm
Recommendations are available at LinkedIn or upon request
