Skilled, well-rounded designer with experience in multiple specialties. Detail oriented with major strengths in narrative and level design.
- Thrive under pressure
- Excellent written and verbal communication skills
- Three years of experience working in both small and large groups
- Experience working with tight schedules and milestones
- Flexible and open to critique
- Able to quickly adapt to new technologies
- Detail oriented level design approach
- Keen understanding of lighting as a tool to direct play
- Fundamental experience in digital drawing and 3D modeling
- Strong narrative writing and character work
- Experience with group management and time-tracking
- Two years of Japanese, comfortable with conversational speaking and writing
TECHNOLOGY PROFILE
- Unreal 3 Editor, Kismet & Matinée
- Unity 3D
- Torque & Torque 3D
- Photoshop CS4
- Microsoft Office
- SVN & GIT
- Fundamental C++
- Maya 8
- 3DS Max 2010
- Microsoft IME
PROJECT EXPERIENCE
External & Internal Quality Assurance, Jan 2010-Present
Head of External & Internal QA
Unity 3D, Torque 3D, Flash
- Responsible for QA system implementation and management.
- Heading team of over 50 individuals responsible for QA on eight individual titles.
- Work directly with project producers to facilitate testing needs.
UNFPA: Ending Violence Against Women, Nov 2009 – Present
Game Designer & Voice Actor
Flash
- Serious game project for the United Nations through the Emergent Media Center.
- Construct levels using XML and Illustrator, work with design team to overcome obstacles.
- Provide stand-in voice acting for interim build to be tested overseas.
Darkest at Dusk, Adventure (PC & MAC) Sept – Dec 2009
Lead Narrative Designer & Co-Lead Designer
Unity 3D
- Responsible for base concept and co-authoring of overall design.
- Creation of world history, responsible for character work and in-game writing.
- Direct work with art team on necessary designs and physical implementation.
- Creation and maintenance of on line narrative & design documentation.
Sanctum, Rail Shooter (iPhone) Jan – March 2009
Lead Designer & Producer
Unity 3D iPhone
- Responsible for overall design of world, characters and gameplay.
- Worked directly with the programming team to solve problems and create alternate solutions.
- Three person team responsible for working iPhone prototype.
EDUCATION
Champlain College May 2010
BS in Electronic Game Design & Interactive Development with a Specialization in Design
- Advanced Seminar in Game Design
- Conceptual Game Design
- Interactive Storytelling
- 3D Modeling and Animation
- Drawing for Game Design
- Level Design
- Game Production I & II
Attended Montreal International Game Summit 2009
Attended Game Developer’s Conference S.F. 2010
WORK EXPERIENCE
Kroger, West Chester, OH 2008
Customer Sales Associate
- Assisted customers in resolving problems.
- Communicated with and worked as part of a large team.
McDonalds, Plainville, MA 2003-2005
Cook, Drive Thru & Cashier
- Functioned in a team based environment.
- Demonstrated flexibility working in multiple positions.
Recommendations available at LinkedIn or upon request.

